S.S. Fawkes - CF-142AC

Rules

On the Fawkes we like to dabble in the grey area of law and order. That doesn't mean we don't need some rules governing our play. Below you will find the shortest and most concise rules list I could conjure up.

Rule 0 - "Just play. Have fun. Enjoy the Game"


I think Michael Jordan said it all in this above quote. Although he probably wasn't talking about online role playing games (then again, who knows!). Please remember that we're all here to have fun, to enjoy a hobby that has brought us together from all across the Earth based on a tv-show that preaches equality, love and understanding for all.

Rule 1 - "You know what the chain of command is?"


For the most part the Fawkes will be run by democracy. We're all equally invested in making this collaborative writing exercise a success (if that's not the case, why did you join?). The Fawkes is a civilian freighter and doesn't have a rigid chain of command (not even one as described by Jayne Cobb).

That being said, should any decision need to be made on personnel issues (e.g. accepting or rejecting applications, removing or disciplinary action, etc.) they will be made by the Captain of the vessel. In order to do this effectively the Captain will work closely together with the First Mate on these matters.

As such the First mate is held to a higher standard than other crew members, both In-Character as Out-of-Character. They are truly a shining example of what it means to be a crew member of the S.S. Fawkes.

Rule 2 - "I am what is mine. Personality is the original personal property"


Each player on the S.S. Fawkes shall have one primary Player Character (PC) active on the sim. No more, no less. This PC is obliged to have a full bio and shall only be controlled by the associated player.

Every player aboard the S.S. Fawkes may create one Non-Player Character (NPC) in the form of an Ordinary Deck Hand. This NPC should always be secondary to their primary PC, and may be used in small parts by other players so long as the other players stick to the personality and description set forth by the original creator (also it's nice to ask permission, and a lot more fun to involve your shipmates)

No player shall cause any grievous (permanent) harm, physical or otherwise, to any other player's character or NPC without the latter's express permission and a message to the Captain.

Rule 3 - "Put one word after another. Find the right word, put it down"


This whole thing is not a whole lot of fun if we don't actually play the game. This means I expect a minimum level of activity for anyone that has a PC on the Fawkes. This means that you log in at least twice a week. That you reply to active tags joint posts within three days of them being issued. It also means that a post that you had a significant role in will be posted to the website at least once every 2 weeks.

In return I promise to involve all of you in the overarching story lines I craft for the game. If you want to develop your character in a particular way and could use the help of the rest of us to make it happen please don't hesitate to let us know! I want the Fawkes to be character driven at its core.

Should any players resign, or be removed, during an ongoing mission we will endeavour to part with the character amicably. If their character is integral to the plot or is blocking progress they may be taken over by another player (usually the Captain or First Mate) in order to push the story forward and get to a point where we can part ways without breaking continuity. Unfortunately this parting of ways may result in the untimely death of said character.

Stories, quotes and snippets from all posts submitted to this website may be used outside of the site for recruitment, promotion and boasting purposes.

Rule 4 - "Happiness is not a reward - it is a consequence. Suffering is not a punishment - it is a result."


A player may be removed from the Fawkes at the discretion of the Captain. To avoid removal disciplinary action may be taken.

Reasons for removal include, but are not limited to: abuse of the leave system, prolonged or repeated AWOLs, prolonged or repeated lack of participation, any other serious or repeated violations of any of the aforementioned rules, or endangering the safe, civil, and productive gaming environment of the Fawkes.

A player who has been disciplined or removed may appeal to the OF’s Office of Mediation and Arbitration.

Any player signing up for the Fawkes will also automatically become a part of Obsidian Fleet. As such they are required to be familliar with, and abiding by, the rules set forth by the Fleet Rules and Policies